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GameDriver 2022 Wrap-Up

As another year comes to a close, we wanted to take a look back on what was a monumental 2022 for GameDriver. Between major business milestones, feedback-driven updates, and excellent industry events, this year treated us well. Let’s reminisce on just a few highlights, and look forward to the prospects of 2023. 

Seed funding from Panoramic Ventures

Back in March, we announced something that was about four years in the making: our first round of investment. With help and guidance from Panoramic Ventures, we’ve gone from a team of 4 in January, to a team 15 at the time of this blog. 

With Dan Drechsel at the helm, we’ve been granted the chance to propel forward with an experienced, patient, and insightful support system. We’re eager to see where this partnership goes in 2023! 

GameDriver’s first Game Developers Conference

To say that March of this year was jam-packed would be an immense understatement. After announcing our seed funding, the team took to San Francisco to exhibit at our very first GDC. It was our first real crack at going hands-on with industry leaders and  innovative developers of all shapes and sizes. 

The popularity and excitement surrounding our booth was a pleasant surprise. While we always take great pride in our product, it was affirming to see just how much of a buzz our test automation tool kit made on the show floor. 

GDC also set the tone for us in terms of our approach to events, learnings that we’d go on to use the rest of the year. Needless to say, we’re looking forward to using these insights in our events schedule for 2023. Stay tuned for more details! 

Getting in touch with XR innovation

The team also attended various XR-focused events, with the goal of meeting the creators and QA professionals that are pushing enterprise, government operations, and other vital areas forward. 

Between Industrial Immersive in Houston, and both AWE USA and AWE EU, GameDriver staff gained an immense appreciation for the ideas coming into play in the XR space. The opportunity to meet so many like-minded people pushing the future of QA forward was also quite refreshing. 

You can count on us to be present at more XR-focused events in 2023.  

Expanding GameDriver’s functionality

This Fall, we took a significant step in reaching GameDriver’s full potential: Unreal functionality. With Unreal 4 now in beta, a full release with Unreal 5 isn’t too far off. While we can’t put a date on it just yet, we’ll be able to delve deeper in early 2023. 

This update put one of GameDriver’s founding principles into action: to be engine-agnostic, and allow all creatives in gaming and XR to improve the quality of their work, while saving time and money in the process. 

We also put out our Summer release, which added some crucial features. Among the many additions to our SDK, version 2022.07 most notably included: 

  • Simulated XR input
  • New recording tool 
  • New input system commands
  • A variety of Improvements and fixes for HPath

We also sprinkled in a host of other updates, including Version 2022.11, which added more support for XR input recording, among other significant improvements. 

The continued growth of our test automation SDK is something that is only made possible through the feedback of our user base, as well as the broader development and QA community. Thank you, and please look forward to more improvements in the year ahead. 

Test automation in 2023

Given our growth as a company, and the current sentiment around test automation in this space, we hope 2023 brings further change in the way this industry views test automation technology. 

With all of that in mind, all of us at GameDriver want to wish you and yours a happy, prosperous year ahead. Thank you for your continued support. 





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