1. Record User Inputs
Accelerate test authoring by capturing user inputs and automatically generating test code using the GameDriver Recorder and additional editor plugins, including the HierarchyPath Debugger and Object Explorer.
2. Simulate Devices and Author Tests
GameDriver gives you unlimited control over the game engine. Our HierarchyPath query language can find, query, and manipulate any object, property, or method in a scene at runtime.
Simulate devices such as keyboard/mouse, gamepad, touch/tap, or XR devices to precisely reproduce real user behavior using the intuitive client API.
3. Run in Editor, Standalone, or on Devices
Run tests against the Unity or Unreal Engine Editor, or on target devices including iOS and Android, Windows and macOS, XR devices, game consoles, and WebGL.
Tests can be scheduled to run in a build verification and CI pipeline, giving developers faster, more consistent feedback and using manual testers' time more efficiently.
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The introduction of GameDriver marked the end of the strenuous 2-day hypercare cycles, liberating 20% more time for development of their fast-paced, rogue-like, mobile shooter game.
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InContext Solutions, the global leader in 3D simulation software for retail, uses GameDriver to ensure application quality for every ShopperMX build resulting in an 85% reduction in time spent vs manual testing.
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StatusPRO cut full season testing of their NFL-licensed VR game down from 2 days to just 7.5 hours, enabling 1500+ validations per play through.